F360 work.

F360 is fun once you get past the learning curve. That looks like a useful tool. You seem to be getting a good grip on the program. I like the flow of going from concept to finished code all in one program.
Hmmm, I've still been using the 'Save as Mesh' on each body and then slicing it all in Cura. There is also the option I guess to export directly to a slicer, but I've just been saving the STL's. I'll have to take a look at using some of those other functions.
 
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