Not much progress lately due to winter hanging on and on and on. Been too cold to work out in the garage, but I've been getting parts in stock.
One other activity I undertook was to try and learn Fusion 360 for designing 3d printed parts. I've always wanted to learn it, but finally took the time yesterday.
I went through these tutorials by
Fusion 360 Basic Tutorials by Arnold Rowntree. I found his tutorials to be clear and concise and fast enough without a whole lot of extraneous jibber jabber that I was able to follow through on all 16. I feel like I got to a basic enough level that I'm able to use it now to design my own simple parts. Basically just competent enough to be able to do what I've done in sketchup before.
I will say now that I've gone through the tutorials, I can see how some of the things I did in sketchup are similar. I would often create groups/components and connect those together in sketchup. That kind of paradigm matches up to how everything starts with a sketch in F360.
Why did I switch? Well, I'm still using an old desktop version of sketchup and depended on a few plugins for 3d printing. I liked the 3d warehouse in SU, but access to that was shut off for the version of sketchup I had. I think that's what really triggered me to try F360. I still like SU, but I can see the advantages of using F360 going forward.
What I like about it so far is:
1) It's more like creating a recipe. With the proper constraints, you can go back and change the size of one part and it will automatically resize the entire project.
I'm looking forward to being able to create parametric models where you can just change a few parameters to affect the entire way a model is built.
2) It's easy to go back and modify just sections of a model through the 'timeline' function.
3) Threads. It has a built in library of thread sizes that you can use for designing threaded objects and it's ridiculously easy to use them.
Sample bolt I made just for kicks.
Here is a control panel I drew up in a couple hours. Granted, I could have knocked it out much faster in Sketchup, but that's because I still have a lot to learn. Next time should go much faster.